

Most important early duo flag is airfield and lumber mill for air suport and tank reinforcements.
City duo flags 2x are heavy tanks reinforcements.
Northern cliffs are SPG and rocket launchers reinforcements. HT forces halved.
Gate camps are SPG and rocket launchers reinforcements. HT forces halved.

Plan A direct push : Go for the city in order to get powerful heavy tank reinforcements but be careful 
to do not get encircled.

Plan B encirclement: Go for the cliffs on the North and Airfield on the South. Combination of SPG and 
Air forces may repel enemy heavy tanks attack.

Specials:
SSSR: SU-152 powerful second line support unit. TGAS: 85 485 
Germany: Superior Tigers, Panthers combat tanks. TGAS: 86 150
GB: Mobile artillery second line. TGAS: 86 050
US: Rich supply. SPG artillery second line. TGAS: 88 140
IT: Elephant best frontal challenger 1v1. TGAS: 88 635

Note: Until one hour all flag groups are doubled. Possible in long game.
                                                                                                                               - By Markis. CZ -

True nation advantages.
Russian early/mid = KV-1, PPSh-43 from paratroopers. More snipers from paratroopers.
Germany early/mid = 88mm Flak + mobile version ( main flags city or cliff ), Stg-44 from paratroopers.
UK early/mid = plenty of 17pd guns. tank paradrop from cargo.
US late = Rich supply. Heavy artillery ( Only for trio cliff flags or base camp)
It early = more HMG infantry. Late Heavy artillery. ( Only for trio cliff flags or base camp )

Note = air forces, paratroopes and cargo are not added to TGAS = total group army strenght

Map features: Airfield on the south have powerful rocket ground attackers. Also some old french equipment can
be founded. FCM Char 2. Some other french equipment can by founded in the camp on the north. + supply.